Cruciball

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Cruciball is a game mode akin to the ascension system from other roguelike games. Each of the 16 levels add more hazards - such as increasing enemy health, changing map generation, etc.

Players must beat the game to unlock the mode, and then beat the game with the previous level to unlock the next level (e.g. beating the game on Cruciball 1 will unlock Cruciball 2)

Cruciball Level Effects
1 Start each run with +1 Pebball. Pebballs have -0/-1.
2 Miniboss battles can appear in ? scenarios.
3 Pegboards contain one less

crit peg.

4 Misnavigation damage is increased to 5.
5 Pegboards contain one less

refresh peg.

6 Enemies and minibosses have increased health.
7 Post-battle healing is reduced to 15%.
8 You receive no starting gold and battles provide less gold.
9 Rigged Bomb self-damage increased to 5.
10 Bosses have increased health.
11 Start each run with a Terriball.
12 Bombs deal -10 damage and rigged bombs deal -50 damage.
13 You only heal 50% of your Max HP when defeating a boss.
14 Start with 15% less Max HP.
15 Enemies take an additional turn while you reload.
16 Start each run with a Horriball.


Version History

  • v0.9.54: Level 16 added, and Level 12 Level 14 gets easier
  • v0.8.6: Players now get extra starting gold until Cruciball 7 (or higher) is activated
  • v0.8.5: Levels 8 - 15 added, indicator art tweaked
  • v0.8.13: Kerning issue fixed
  • v0.7.56: Reduced the HP of the Plant Trio encounter in Cruciball 3+
  • v0.7.42: Reduced the HP of enemies from the mines
  • v0.7.23: Descriptions added to each level
  • v0.7.20: Proper progression system added
  • Early Access Release: Added to the main game as a demo mode with 5 levels active at once
  • Beta: Introduced


ru:Шармагеддон