v0.8.22

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v0.8.22 was the first update of 2023, and added some new content while fixing major issues.

Content Changes

  • Unity updated from 2019 to 2021 LTS - This should (hopefully) be an invisible/unnoticeable update but we were starting to run into some deprecation issues and it was time to get up to a newer version.
  • Display changes - It was time to try and fix some of our pixel sins and reduce the amount of awkward pixel scaling that could happen. You'll notice that some scenes have moved around a little bit, and while it'll take a little getting used to they hopefully look a little better now than they did before, especially when played at non-1080p resolutions.
  • New Game/Continue flow has changed to avoid the popups and speed up the process a little bit.
  • Gardener's Gloves and Salt Shaker have finally returned, with completely reworked effects that should be a little more useful than they were before! (Not that that was a high bar to beat...)
  • [New Rare Relic] Grinding Monstera - When an enemy is defeated, gain 1 Max HP.
  • [New Rare Relic] Sash of Focus - Prevent the next lethal damage you would receive
  • [New Rare Relic] Ice Rod - Every projectile attack gains Pierce 1 (stacks with existing pierce)
  • New art for Defresh Potion (it's an actual potion now!)
  • Bramball's damage has been increased, and self-damage has been added to it.


Bugfixes

  • Controller/keyboard flow fixed for the Run Summary screen and when adding an orb after battle.
  • Round Guard no longer provides damage immunity when navigating if battle was won by reloading.
  • Leaving the map open when going back to the map no longer prevents firing until the map is opened & closed again.
  • The issue where loading a save could lead to a map with no visible nodes should be fixed.
  • When Restorb Lv.3 adds Max HP, it now correctly heals for that amount as well.
  • When Max HP increasing relics are gained in-battle, your HP should immediately visually display the increase instead of only updating in your next battle/scenario.
  • Brick Peg refreshes have been improved, and should no longer get stuck not-refreshing
  • Necorbmancer + Defresh Potion now plays more nicely with Brick Pegs.
  • Gift That Keeps Giving + Heavy Shaft Potion + Brick Pegs should no longer be able to trap orbs.
  • Concentrication prediction and collision have been fixed
  • Fire Button no longer appears when navigating post-battle rewards with controller or keyboard
  • Pegs converted to bombs on the Invisible Mines Miniboss should no longer appear upside down