v0.7.27

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The Big Content Bundle update was released on June 19, 2022 and added several encounters, a speed-up mode, multiple new orbs & relics, and fixed many issues present in the game.

Content Changes

New Features:

Speedup Mode!

This has been requested a lot and we've heard you loud and clear! In the options menu you can choose between a 1.5x, 2x, or 3x toggle or hold, and in-game you can speed up map movement, pegboard action, and enemy turns!


New Content!
New Encounters:

There's a new-old enemy that's been hinted at in our art for quite a while, and 3 new forest encounters featuring it!


New Orbs:
The meat and potatoes of this new update, there are 7 new orbs to use against your foes:

  • Sworb: A simple but effective damage dealer.
  • Sphear: A simple attack with increasing pierce each level.
  • Critiball: A low-damage (usually..) orb that can fill the board with crit pegs to enhance your next few shots.
  • Morbidorb: (Yep we caved, it's finally morbin' time..) An orb that activates previously popped pegs that it passes through.
  • Necorbmancer: Only collides with popped pegs, and refreshes them back into unpopped pegs. Tricky to use but it can be a good way to set up your next shot, and it has pretty high damage to boot!
  • Concentrication: Pierces through all regular pegs and only bounces off of Refresh, Crits, and Bombs. Perfect for hitting a hard-to-hit refresh, or for showing off your style shots.
  • Ohmygorb!: The Omegorb's angry cousin. Attacks all enemies with high damage, but destroys any peg it hits...


New Relics:


Content Changes:

  • Pegboard improvements for Mines Moving Diamonds and Minotaur miniboss. Minotaur health and movement updated to compensate.
  • Damage slightly lowered in Duplication & Removal mirror scenarios
  • New keywords (Hit, Activate, and Pop) to make certain content more understandable.
  • Overflow and Echo have been given their own keywords.
  • As part of the above, Orbsium now applies Glorious SuffeRing boosts multiple times (but not all relic effects have been moved to the new Activate logic yet)
  • Orboros now deals 4 self-damage on discard.
  • Blind Status Overhaul: Blind now provides (10+X)% miss chance, and the effect no longer diminishes over time. Blind granting items have had their Blind Intensity increased to help compensate.
  • Bats & Shadow Bats are now immune to blind.
  • Infernal Ingot now has a scenario interaction.
  • Sped up the Mines initial map camera pan.
  • Updated art for several orbs and relics.


Bug Fixes:

  • Save System improvements: you should now have a much more recent save when your game closes due to a crash.
  • Dumb Bell relic changed to grant 2 muscircle on reload.
  • Fixed issue where players would be unable to fire their orb when entering a battle
  • Refillibuster now correctly counts hit long pegs when dealing its refresh damage.
  • Allorbnothing Lvl3 bonus has been fixed (again, the stubborn jerk)
  • The info popup appearing for upcoming orbs has been made more reliable.
  • Reduced the odds of triggering a pegboard slot and being thrown out of it (affecting things such as Weighted Chip and navigation)
  • Haglin and Scary Haglin navigation treasure bonus unlock SFX now properly respects your set SFX volume (wow that one was a mouthful. How about: "bonus chest celebration chime no longer loud as heck")
  • Turned Knight miniboss death animation no longer loops
  • Map View 'X' button now reliably responds to mouse in Castle and Mines
  • "It was not your time" achievement now correctly triggers only when caused by attack damage (not with chip damage, like the Mental Mantle)


v0.7.28

Release Date: June 19, 2022
Patch Notes

  • Haglin's Satchel should now grant the correct number of orbs and upgrades.
  • Haglin Scenario should no longer hide the Upgrade option when declining an upgrade.
  • Fixed issues where returning to menu during battle could result in the game going unresponsive.
  • Rectangular (brick) Pegs that have been previously cleared now have a slightly different colour to show which ones will be cleared during navigation.
  • Mirror removal scenario now states the correct amount of damage for choosing an orb to remove.