v0.7.20

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The Cruciballic Cauldron update was released on May 20, 2022, and added the Cruciball mode, overhauled the main menu, and added several new orbs, relics, and tweaked some enemies.

Content Changes

  • The Cruciball!
  • Main Menu overhaul, including the set up for our upcoming character/class selection!
  • New music for the mines, and updates to the forest and castle boss tracks
  • The Allorbnothing, the Daggorb's older cousin
  • Two new mines encounters
  • Two new scenarios added, and the Peglin Chef is now looking for something...
  • Three new relics added, with a focus on refreshing the board
  • SFX pass on a lot of orbs, enemies, and relics (and bomb detonation!)
  • Bomb throwing has been sped up, and fixes have been put in place to prevent softlocks when throwing an absurd amount of bombs and to prevent players taking damage after the battle rewards popup has displayed.
  • Visual improvements made to UI to increase legibility on Steam Deck and TVs
  • Navigation colours added to scenario and treasure room navigation
  • Slenderlin art improvements
  • Peg minigame reward screen wired to just use accept/back buttons for keyboard & controller, making it less likely to accidentally skip the reward.


Bugfixes

  • Controller improvements, it should be much less likely to get stuck when playing solely with controller. If you're still experiencing issues after please try disabling Steam Input and trying again!
  • Fixed poltorbgeist getting stuck when interacting with black holes
  • Fixed issue where upgraded nosforbatu could have their self-damage increased by other orbs being fired.
  • When obtaining the unicorn horn relic in a chest, that chest's navigation will now have the upgraded aimer active
  • Mouse cursor is no longer hidden when controller input is detected
  • Buckler effect should now remain active long enough to block damage from slow firing enemies, like the clerics.
  • Clerics should no longer shoot if they die while walking
  • Red health vignette should now update properly when healing
  • Fixed issue with saving & loading with max health increasing relics
  • Orb per-peg damage no longer rolls over to a second line when larger than 99
  • Peglin no longer gets visually eaten when walking over the defeated slime boss for navigation (when returning from the mines)
  • Slimed pegs no longer reset their hit count when toggling on and off, preventing this unfortunate loop
  • Auto-select now prioritizes other lightning rods, if one has been defeated in battles where there are multiple.
  • Mines map now has a proper parchment background, now that the map is not just a black void
  • Bouldorb should no longer get rocketed to who-knows-where when refreshing on a dense map
  • Fixed issue with the daggorb's attack collision when aiming at flying enemies with the Grabby Hand relic


Balance Changes

Orbs:


Relics:

Encounters: