Daggorb

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The Daggorb is one of the starting orbs that the player gets when beginning a new run with Peglin or Roundrel. It has high critical damage, but minimal regular damage.

When leveled up, only the critical damage scales, while the regular damage remains the same.


Availability
Peglin Available
Roundrel Available
Balladin Available
Spinventor Unavailable



Strategy

Strategy.png
Strategy
This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.
  • Daggorb works best in a build that revolves around Critical Pegs and damage. Increasing the damage through Spinesse or with relics such as Complex Claw or Short Stack as well as the number of Critical Pegs with the Lucky Penny relic or Critiball are recommended.
    • Generally, there are other orbs with higher Critical damage than Daggorb that better fit the role, but typically come with drawbacks that can make them risky. At the very least, Daggorb is a consistent and reliable Orb to have with no major drawbacks.
  • Daggorb becomes less useful by Cruciball Level 3, when there is only one Critical Peg on the board. It may be wise to remove it if you aren't finding a use for it, therefore.
  • Daggorb shares the same damage stats as Eviscorbate. However, both orbs have different targeting functions and therefore have different synergy effects. For instance, Daggorb works well if given additional piercing with relics such as Au Auger and Prime Rod of Frost.

Trivia

  • The name is a portmanteau of "dagger" and "orb".

Version History


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