1.0.4

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v1.0.4 was a small update released on September 26, 2024 that fixed several bugs and added a few new relics

Changelog

New Content

  • [New Boss Relic] Heavy Hand - Makes orbs hit pegs an additional time (like Orbsium), but drastically reduces the length of your aimer.
  • [New Rare Roundrel Relic] Effective Criticism - Whenever a crit is triggered, apply a random debuff to the targeted enemy (matching Roundrel class relic intensity).
  • [New Common Roundrel Relic] Sprouting Spinvestment - Increase your held gold by 4% when entering a ‘?’ node.
  • Sealed Conviction Rework - Now adds 3 Ballance at the start of each battle, and on each reload instead of adding flat damage.
  • Multiple activations on crit pegs (e.g. from Orbsium, Spinpoint, or the new Heavy Hand relic) now triggers multiple crits instead of just adding damage.
  • The navigation orb falling into a black hole now makes you navigate to the left or right, depending on where the black hole is. If the black hole is in the middle of the board, then the navigation direction is random. This is to discourage the optimal, yet tedious, task of hitting one gold peg then bouncing into a black hole over and over during navigation.
  • Black holes now increase in strength if an orb is orbiting inside them for over 5 seconds. This is to stop a softlock where an Infernorb can orbit around a black hole indefinitely, and shouldn’t affect normal gameplay.
  • Refactored the aiming prediction system to remove the performance hitches happening while reloading.
  • Malevolent Portraits now visually fill with color as they draw energy out of the board.


Balance Changes


Bugfixes and Small Changes

  • 2x speed is now the default speedup option for new players. This is to reduce the amount of people asking how they get to 2x speed.
    • 3x speed was causing many physics issues -- we’ve attempted a few fixes but are still seeing errors being reported. Because of this, we now display a warning when selecting 3x speed on the options menu.
  • Added better failsafes to prevent crit and refresh pegs from disappearing.
  • Fixed the long pauses in the Slime Hive fight.
  • Fixed crits and refreshes disappearing in the Slime Hive fight.
  • Fixed Orbelisk and Ball Lightning not being able to hit the slime hive and slime under it at the same time.
  • Fix bob-orb still making inverted bombs on the brick slime peg layout.
  • Fixed not getting Ballusion from Debuff Distractor for the Exploitaball that Stacked Orbacus applies to starter enemies.
  • Fixed being able to press main menu buttons during the transition out of the encirclepedia.
  • Made dull pegs that are revived when killing a painting correctly have the crit peg sprite when a crit is active.
  • Fixed orbs not getting destroyed when getting stuck hitting a dull peg repeatedly. Also reduced the number of single orb bounces before timing out from 100 to 50.
  • Improved the performance of shuffling many crits and refreshes at once.
  • Fixed the Slime after Slime achievement counter not resetting between navigation shots.
  • Fixed a bug where many Ballwark status effect icon breaking animations could play at the same time.
  • Reduced the height at which can spawn in the Mirrorb event navigation layout so that your navigation orb can never spawn inside of a peg.